Hi... I just thought of placing at least one crazy idea here once a week... And this will be my first one...
First let me say, I love management rpgs. And when i say management I mean the ones where you create a character and start smashing things... :)), well the most recent game I played is called "Gladiators Begin" and it's just that. You create a gladiator and rise through the ranks, gaining favor from powerful people and eventually freedom. The game gives you enough open space to customize your character to how you want to but after a few times playing it the open-endedness seems to end.
Now that leads me to a crazy idea. Why don't they make a game on the PS3, PsVita, or PC for what I care and take the system and explore it further. I mean, instead of having a menu on before the shows, they should allow the character to freely roam the entire stable. Then they can place random days where random merchants would visit and allow sell various goods. The merchants can also have levels of respect for your character, which can be increased by performing tasks or by simply buying their goods. The skill variety on the psp game, which are divided between; shield, one hand, two hand, hand to hand. can also be expanded. But the most important part that I wish to develop is the patron system. In the game I played patrons are people who takes interest on your gladiator and gives them special events which would later trigger story events. But you're limited to five patrons and once you enter a particular story path, you'll have to give up the rest of your patrons, which kind of sucks... The thing I want to do is simple. Instead of patrons, your story would differ on three stable handlers that would buy(you'll choose) in the beginning. The patrons would simply open side stories that'll provide unique weapons that can never be found in the regular armories and merchants.
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